Disclaimer &nbsp;&nbsp;&nbsp;&nbsp; This game will require payment to the Game Master at a rate of $15 via Paypal per session. Please ensure to verify which game and time rates as well. Roll20 is not responsible for any payment transactions and cannot enforce private arrangements. Services Sessions are 3 hours long I will be present 10min before and after the session for any questions I will assist in character sheet creation/Storyboarding backstory/ and rules questions. There will be the option to do a 1 hour 1-on-1 session for backstory events, and groups may elect to do so as a tie-in before session one as a session 0.5 as a test run to test character ideas/ practice teamwork/ and generate a more fluid story. Allowed Content I allow all 5e published content (Setting-based books will depend on features/settings) Homebrew content is allowed, although it needs to be approved first. Feel free to discuss it with me at character creation.&nbsp; Group Expectations Be Respectful, Communicative, and Considerate Try to arrive on time, preferably 5 minutes early If you cannot make a session, please try to inform me a minimum of 2 hours in advance so that I may adjust as needed. You do not pay for a session if you cannot make a session.&nbsp; We will tend to run a minimum of 50% of players during RP/Exploration sessions, with a 75% minimum for expected combat-heavy sessions.&nbsp; We will use Discord for Voice, so a Discord account is required. DM Expectations After being a paid DM for the last four years, I have over 7,000 hours on Roll20 and a well-rounded understanding of 5e. I will use dynamic lighting and audio to provide an immersive experience I will not be overly strict on weight limits (within reason) or non-GP materials for casting as a general rule. I will queue in players with checks if it matches their backstory or simply inform them of something they should know as a character they might not know or remember as a player. I tend to use roleplay over checks unless it pairs into it thematically. I have run many different tabletop styles, from heavy combat to nearly complete RP with exploration bleeding into either; I will let the group during session 0 decide which percentage to allocate overall campaign length towards for homebrew. Session slots (EST) 7 pm - 10 pm EST 11 pm - 2 am EST Games &nbsp;&nbsp;&nbsp;&nbsp; Each homebrew has been or is currently being run for players for at least six months to four years, aiding each world's development and lore expansion. If you desire a custom setting, it may also be possible to offer. All modules offered on roll20 are accessible if requested.&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; Homebrew &nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; Tales Within the Fractured Lands &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tales within the Fractured Lands is a homebrew mixed with forgotten realms as the two realms collided just 25 years ago. Continents, countries, man, and diety alike were tossed into the unknown as chaos occurred. The world has begun to stabilize as new countries attempt to stand their ground, though the division between these new worlders and old worlders remains. The gods have gone silent, unknown if they are in hiding or worse, which has caused the mortal races to put their success into their own hands. As new adventures begin their journeys within these new lands, they are met with an expansive world that will challenge them for each breath they take and each coin they collect. Will they discover why the collision occurred? Will they live to tell the tale? &nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Shadows Of The Waejirian Court &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; The influence of the Shadows within the Waejirian Court has become known; cities have slowly degraded into a quiet and sorrowful places as fear has taken hold of those who live within these cobblestone streets. The “Silent King” men act worse than the banditry but carry his blood-stained seal to enforce their will. Archbishop Bellem leads the bleeding of the common folk's wealth. Rumors fill the night air with murders, disappearances, and evil creatures roaming in shadows. This was not always the case for this once mighty and peaceful nation; what greater is at play? What will the tale of Waejir, The Kingdom of Roses, bring for some wandering souls, and how will their choices be edged into the tomes of fate? &nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Cast of Exiles&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; It might not have even been your fault; whether you did the crime or not, seems far too irrelevant as you reach the shore of Isles of the Damned with your hands tied behind your back as the water shifts the bow carrying yourself and a dozen other prisoners of the Empire. The guards tell you that the magical bracelets sealing any power you possess will deteriorate several hours into your first day, teleportation does not work upon these isles, and any attempt to return to the mainland will be met with hostility. As the sand begins engulfing your feet, you realize that you must find shelter, find allies, and above all else, you must survive! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Burning Tower &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Propchey of the Tower's fall has finally come to fruition, the nearby lands coated in ash and mayhem from the burning tower. It is unknown who managed to get past all the defenses of the ancient tower, but the tower is still burning, lasting for over a week. The Crimson King of the Crimson Lands, Vord Farntus, has called all adventurers within the blood-soaked lands to investigate the tower as many artifacts, magic items, gold, ancient secrets, and sealed villains dwelled within it before its demise. Those hoping to gain glory, knowledge, power, prestige, or coin have begun the journey toward the tower for the first time in over two hundred years. Will your band of ruffians, outcasts, holy warriors, arcane casters, and thieves manage to survive their journey to the tower? Or will as many tales end within these lands as a bitter story for bards to tell to warn others of the demise of those foolish to travel to the burning tower for years to come? Default Game Link:&nbsp; <a href="https://app.roll20.net/lfg/listing/394180/saturday-game" rel="nofollow">https://app.roll20.net/lfg/listing/394180/saturday-game</a> Please reach out to me via private message on roll20 to receive discord to discuss more! As noted within the title, the first session and session 0 are donation-based to ensure that everyone fits at the table. If a group of 4 or more join together, then they will receive two sessions and session 0 for free!